Pool Pool Pool

Warning (Before moving to documentation, make sure you've purchased this plugin)

The Object Pool Manager is a sophisticated system designed to efficiently manage the lifecycle of game objects. By utilizing object pooling techniques, this system helps in reducing the overhead associated with creating and destroying actors, thereby enhancing the performance and responsiveness of the game. The key features of the Object Pool Manager are as follows:

Key Features

1. Object Pooling

Object pooling is a design pattern used to manage the reuse of objects. Instead of creating and destroying objects frequently, the system reuses objects from a pool, minimizing the performance cost associated with object creation and garbage collection.

  • Efficient Memory Management: Reduces memory fragmentation and the performance overhead of frequent allocations and deallocations.

  • Reduced Latency: Minimizes the delay caused by object instantiation, providing smoother gameplay experiences.

2. Configurable Pool Settings

The Object Pool Manager provides extensive configuration options to customize the behavior of the object pools.

  • Register Objects: Define a list of object types to be managed by the pool. This is done using the UObjectPoolSettings class, which maps object names to their corresponding classes.

  • Recycling Timer Interval: Configure the interval at which the system checks and recycles inactive objects. This ensures that unused objects are periodically cleaned up, maintaining optimal performance.

3. Asynchronous Initialization and Recycling

To ensure that the game remains responsive, the Object Pool Manager performs initialization and recycling tasks asynchronously.

  • Background Initialization: Loads object data and prepares the pool in the background, avoiding performance hiccups during gameplay.

  • Parallel Recycling: Utilizes multi-threading to recycle inactive objects in parallel, ensuring efficient use of CPU resources.

4. Dynamic Pool Expansion

The system supports dynamic expansion of object pools based on runtime needs.

  • Auto-Expand Pools: Automatically increase the pool size when the demand for a particular object type exceeds the current capacity.

  • Configurable Thresholds: Set thresholds to control when and how the pool should expand, allowing for fine-tuned performance management.

5. Debugging and Monitoring

To aid in development and optimization, the Object Pool Manager includes features for debugging and monitoring the state of the pools.

  • Debug Information: Display detailed debug information on the screen, helping developers track the status and performance of object pools.

  • Logging: Comprehensive logging of pool operations, providing insights into the behavior and efficiency of the pooling system.

6. Easy Integration and Usage

The Object Pool Manager is designed to be easily integrated into existing game projects.

  • Simple API: Provides a straightforward API for requesting and returning pooled objects, making it easy to incorporate object pooling into gameplay mechanics.

  • Extensible Design: The system is built with extensibility in mind, allowing developers to customize and extend its functionality to meet specific needs.

7. Actor Lifecycle Management

The system handles the complete lifecycle of pooled actors, from creation to recycling.

  • Spawn Management: Efficiently manages the spawning of actors, ensuring that new instances are created only when necessary.

  • Recycling and Reuse: Automatically recycles inactive actors, preparing them for reuse and reducing the need for new allocations.

Last updated